Try to avoid being in the center of Ziggs' ultimate, as it deals more damage in the center.Report
Avoid stepping on Ziggs' mines! They will deal damage as well as slow you, making it easier for him to land more skills.
Avoid Staying near of minions, so he can't use is bomb on them and damage you at the same time.Report
Submitted By OminousStrike
If you're lucky to play an assasin agaisnt him (Zed, Kha'Zix, Yasuo, Fizz...) Stay pasive at the very early game. When you have your combo dont go mad on him, let your lane push a bit, kill his front lane minions so he approaches to you and attack himReport
Every 12 seconds, Ziggs' next basic attack deals 20/24/28/32/36/40/48/56/64/72/80/88/100/112/124/136/148/160 (20 +4 at levels 1-6 / +8 at levels 7-12 / +12 at levels 13-18) (0.25 ability power at levels 1-6, 0.3 at levels 7-12 and 0.35 at levels 13-18) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability. Short Fuse deals 50% bonus damage to enemy structures.
Active: Ziggs throws a bomb to a target area. If the bomb doesnt hit any enemy in the area, it will bounce up to three times, or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or after bouncing three times. Each bounce will be shorter than the last, and the bomb will bounce further depending on how far it was originally thrown. The bomb will only explode when it hits the ground. Range to First Bounce: 850 Maximum Range: 1400 (estimate) Explosion radius: 150 (estimate) Initial Throw Speed 1700:
Cost: 50/55/60/65/70 mana Cooldown: 6/5.5/5/4.5/4 seconds Magic Damage: 75/120/165/210/255 (+0.65 per ability power)
Active: Ziggs flings an explosive charge to a nearby target area that will detonate after 4 seconds or when the ability is activated again. The explosion will deal magic damage to enemies knocking them away slightly. Additionally, if Ziggs is caught in the explosion, he will be knocked away a greater distance, without taking any damage.
Cost: 65 mana Range: 1000 Knockback distance: 400
Cooldown: 26/24/22/20/18 seconds Magic Damage: 70/105/140/175/210 (+0.35 per ability power)
Active: Ziggs scatters 11 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for 1.5 seconds. Enemies who have already hit a mine will take 40% damage from additional mines. The mines are visible to all players and last for 10 seconds. Cooldown: 16 seconds Range: 900 Minefield radius: 250 (estimate) Activation radius: 75 (estimate)
Cost: 70/80/90/100/110 mana Magic Damage from First Mine: 40/65/90/115/140 (+0.3 per ability power) Magic Damage from Additional Mines: 16/ 26/36/46/56 (+0.12 per ability power) Total Possible Single Target Magic Damage: 200/325/450/575/700 (+1.5 per ability power) Slow: 20/25/30/35/40 %
Mega Inferno Bomb
Active: Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great amount of magic damage, while enemies away from the primary blast zone will take 75% of that damage. Cost: 100 mana Range: 5300 Primary explosion radius: 275 (estimate) Secondary explosion radius: 550 (estimate) Sight Radius: 700 (estimate)
Cooldown: 120 seconds Primary Magic Damage: 250/375/500 (+0.9 per ability power) Secondary Area Magic Damage: 187.5/281.25/375 (+0.675 per ability power)